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🧲 Books like this

UNIX and Linux System Administration Handbook

Evi Nemeth, Garth Snyder, Trent R. Hein, Ben Whaley · back to the book

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24 books with the same feel

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The Pragmatic Programmer: From Journeyman to Master

Andy Hunt, Dave Thomas · 352 pages

The Pragmatic Programmer is one of those rare tech audiobooks you’ll listen, re-listen, and listen to again over the years. Whether you’re new to the field or an experienced practitioner, you’ll come away with fresh insights each and every time. Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy

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The Clean Coder: A Code of Conduct for Professional Programmers

Robert C. Martin · 210 pages

In the Clean Coder: A Code of Conduct for Professional Programmers, legendary software expert Robert C Martin introduces the disciplines, techniques, tools, and practices of true software craftsmanship.

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Working Effectively with Legacy Code

Michael C. Feathers · 456 pages

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Agile Retrospectives: Making Good Teams Great

Esther Derby, Diana Larsen, Ken Schwaber · 186 pages

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The Linux Command Line: A Complete Introduction

William E. Shotts Jr. · 480 pages

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DNS and BIND

Cricket Liu, Paul Albitz · 482 pages

A complete guide to setting up and running a TCP/IP network for administrators. Covers Linux, BSD and System V TCP/IP implementations.

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How Linux Works: What Every Superuser Should Know

Brian Ward · 380 pages

Unlike some operating systems, Linux doesn’t try to hide the important bits from you—it gives you full control of your computer. But to truly master Linux, you need to understand its internals, like how the system boots, how networking works, and what the kernel actually does. In this completely revised second edition of the perennial best seller How Linux Works, author Brian Ward makes the con

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Design Patterns: Elements of Reusable Object-Oriented Software

Erich Gamma, Ralph Johnson, John Vlissides, Richard Helm · 395 pages

Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design

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The C Programming Language

Brian W. Kernighan, Dennis M. Ritchie · 272 pages

Very well known, classic introduction to the C Programming Language. Both a text for learning, a reference, and, to some, the definition of proper C language features and use.

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Extreme Programming Explained: Embrace Change (The XP Series)

Kent Beck, Cynthia Andres · 207 pages

"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recogniz

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Death March

Edward Yourdon · 304 pages

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xUnit Test Patterns: Refactoring Test Code

Gerard Meszaros · 944 pages

Automated testing is a cornerstone of agile development. An effective testing strategy will deliver new functionality more aggressively, accelerate user feedback, and improve quality. However, for many developers, creating effective automated tests is

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Lean Enterprise: How High Performance Organizations Innovate at Scale

Jez Humble, Joanne Molesky, Barry O'Reilly · 301 pages

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Agile IT Organization Design

Sriram Narayan · 475 pages

Design IT Organizations for Agility at Scale Aspiring digital businesses need overall IT agility, not just development team agility. In Agile IT Organization Design, IT management consultant and ThoughtWorks veteran Sriram Narayan shows how to infuse agility throughout your organization. Drawing on more than fifteen years’ experience working with enterprise clients in IT-intensive industries, he i

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The Art of Readable Code

Dustin Boswell, Trevor Foucher · 206 pages

As programmers, we've all seen source code that's so ugly and buggy it makes our brain ache. Over the past five years, authors Dustin Boswell and Trevor Foucher have analyzed hundreds of examples of "bad code" (much of it their own) to determine why they're bad and how they could be improved. Their conclusion? You need to write code that minimizes the time it would take someone else to understand

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Refactoring: Improving the Design of Existing Code

Martin Fowler · 464 pages

As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professio

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Head First Design Patterns: A Brain-Friendly Guide

Eric Freeman, Kathy Sierra, Bert Bates, Elisabeth Robson · 685 pages

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Information Architecture for the World Wide Web: Designing Large-Scale Web Sites

Peter Morville, Louis Rosenfeld · 486 pages

The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need to find what they're looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and

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Tmux: Productive Mouse-Free Development

Brian P. Hogan · 71 pages

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