What’s in it
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24 books with the same feel
Include books by the same authorReady Player One
Ernest Cline · 384 pages
In the year 2044. reality is an ugly place. The only time teenage Wade Watts *really* feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever ca
The Eye of Minds
James Dashner · 315 pages
"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out."
Sword Art Online, Vol. 05: Phantom Bullet
Reki Kawahara · 202 pages
Logging into the new gun-based combat game, Gun Gale Online, Kirito investigates an in-game item, the Death Gun, rumored to be responsible for deaths in the real world.
Otherworld
Jason Segel, Kirsten Miller · 368 pages
Bluescreen
Dan Wells · 335 pages
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. One of those connections is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca i
Neuromancer
William Gibson · 288 pages
The first of William Gibson's Sprawl trilogy, *Neuromancer* is the classic cyberpunk novel. The winner of the Hugo, Nebula, and Philip K. Dick Awards, *Neuromancer* was the first fully-realized glimpse of humankind’s digital future — a shocking vision that has challenged our assumptions about our technology and ourselves, reinvented the way we speak and think, and forever altered the landscape of
Insignia
S.J. Kincaid · 446 pages
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
Dream Park
Larry Niven, Steven Barnes · 434 pages
A gaming park where visitors come to have their fantasies fulfilled turns into a nightmare when a game turns to murder.
Warcross
Marie Lu · 416 pages
"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
Elusion
Claudia Gabel, Cheryl Klam · 382 pages
"Teens uncover the dangerous secrets of a virtual reality program that's taking the country by storm"--
The Leveller
Julia Durango · 258 pages
Earning money by dragging kids out of the virtual reality gaming world and returning them to their worried parents, bounty hunter Nixy faces the biggest challenge of her career when the game's billionaire developer loses track of his own son.
Heir Apparent
Vivian Vande Velde · 315 pages
In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win. And
For the Win
Cory Doctorow · 477 pages
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery. In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrosse
Halting State
Charles Stross · 360 pages
In the year 2018, Sergeant Sue Smith of the Edinburgh constabulary is called in on a special case. A daring bank robbery has taken place at Hayek Associates, a dot-com startup company that's just been floated on the London stock exchange. The suspects are
Fantasy in Death
J.D. Robb · 362 pages
An Eve Dallas Investigation In Death They were best friends, driven by one shared vision - to rule the world of virtual reality games. Cill, hard-edged and beautiful, Var and Benny, brains and business acumen, and Bart, the genius behind the idea. Their newest invention, developed to transport the player into a fantastical virtual world, is just about to be launched. Bart Minnock, the founde
The Atopia Chronicles
Matthew Mather · 496 pages
The Three-Body Problem
Liu Cixin · 408 pages
Cixin Liu's trilogy-opening novel about first contact with aliens and the clandestine struggle with them over Earth's future, and its scientific progress in particular. Set against the backdrop of China's Cultural Revolution, a secret military prject sends signals into space in an attempt to make contact with aliens—and they succeed. An alien civilization on the brink of descruction captures th
Ender's Game
Orson Scott Card · 382 pages
Winner of the Hugo and Nebula AwardsFor the perfect holiday gift for the reader on your list, pick up this special gift edition of one of the most beloved Science Fiction novels ever written.Andrew "Ender" Wiggin thinks he is playing computer simulated war games at the Battle School; he is, in fact, engaged in something far more desperate. Ender is the most talented result of Earth's desperate que

