What’s in it
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24 books with the same feel
Include books by the same authorBluescreen
Dan Wells · 335 pages
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. One of those connections is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca i
Warcross
Marie Lu · 416 pages
"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
Ready Player One
Ernest Cline · 384 pages
In the year 2044. reality is an ugly place. The only time teenage Wade Watts *really* feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever ca
Mona Lisa Overdrive
William Gibson · 312 pages
Mona Lisa Overdrive is the final novel of the William Gibson's cyberpunk Sprawl trilogy. Living in the vast computer landscape of cyberspace, young Mona taps into the mind of world-famous Sense/Net star Angie Mitchell who deciphers cyperspace plans, including those devised by Japanese underworld.
Sword Art Online, Vol. 09: Alicization Beginning
Reki Kawahara · 264 pages
"Kirito and Sinon's battle with Death Gun is over, but mere weeks later, something strange is afoot in the next-generation VRMMO ALfheim Online. A new duelist with a custom sword skill is defeating all comers--including Kirito. But when Asuna goes to face this duelist, she receives something she never expected: an invitation to an exclusive guild. But what is their goal?"--Amazon.com.
True Names: and the Opening of the Cyberspace Frontier
Vernor Vinge · 275 pages
"A marvellous mixture of hard-science SF and sword-and-sorcery imagery.... You wish the author were present so you could applaud." - *Analog*
Doomed
Tracy Deebs · 480 pages
Pandora Walker unwittingly unleashes cyber Armageddon on her seventeenth birthday and must play a virtual reality game in order to save the world.
Snow Crash
Neal Stephenson · 458 pages
Within the Metaverse, Hiro is offered a datafile named Snow Crash by a man named Raven who hints that it is a form of narcotic. Hiro's friend and fellow hacker Da5id views a bitmap image contained in the file which causes his computer to crash and Da5id to suffer brain damage in the real world. This is the future we now live where all can be brought to life in the metaverse and now all can be t
Freedom™
Daniel Suarez · 416 pages
The propulsive, shockingly plausible sequel to New York Times bestseller DaemonIn one of the most buzzed-about debuts of 2009, Daniel Suarez introduced a terrifying vision of a new world order, controlled by the Daemon, an insidious computer program unleashed by a hi-tech wunderkind, Daemon captured the attention of the tech community, became a New York Times and Indie bestseller, and left readers
For the Win
Cory Doctorow · 477 pages
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery. In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrosse
Erebos
Ursula Poznanski, Judith Pattinson · 461 pages
'Enter. Or turn back. This is Erebos.'Nick is given a sinister but brilliant computer game called Erebos. The game is highly addictive but asks its players to carry out actions in the real world in order to keep playing online, actions which become more and more terrifyingly manipulative. As Nick loses friends and all sense of right and wrong in the real world, he gains power and advances further
Killobyte
Piers Anthony · 308 pages
A story about a handicapped cop who explores a virtual reality game only to be trapped inside by a hacker.
City of Golden Shadow
Tad Williams · 770 pages
The not so distant future where everybody has a second life in cyberspace. A growing sub-culture of cyberfolk and cyberpunks who are spending less and less time in the physical world, and ever increasing time 'plugged in'. But there is trouble brewing. Someone or something is trapping users 'online'. A rag-tag assortment of elite cybercitizens band together to stop the invasion. --- Volume 1 o
Otherworld
Jason Segel, Kirsten Miller · 368 pages
Insignia
S.J. Kincaid · 446 pages
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
Heir Apparent
Vivian Vande Velde · 315 pages
In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win. And
Halting State
Charles Stross · 360 pages
In the year 2018, Sergeant Sue Smith of the Edinburgh constabulary is called in on a special case. A daring bank robbery has taken place at Hayek Associates, a dot-com startup company that's just been floated on the London stock exchange. The suspects are
The Leveller
Julia Durango · 258 pages
Earning money by dragging kids out of the virtual reality gaming world and returning them to their worried parents, bounty hunter Nixy faces the biggest challenge of her career when the game's billionaire developer loses track of his own son.

