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True Names: and the Opening of the Cyberspace Frontier

Vernor Vinge · back to the book

What’s in it

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24 books with the same feel

Include books by the same author
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The Game of Lives

James Dashner · 344 pages

The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the mo

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Mona Lisa Overdrive

William Gibson · 312 pages

Mona Lisa Overdrive is the final novel of the William Gibson's cyberpunk Sprawl trilogy. Living in the vast computer landscape of cyberspace, young Mona taps into the mind of world-famous Sense/Net star Angie Mitchell who deciphers cyperspace plans, including those devised by Japanese underworld.

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Bluescreen

Dan Wells · 335 pages

Los Angeles in 2050 is a city of open doors, as long as you have the right connections. One of those connections is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca i

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Trouble and Her Friends

Melissa Scott · 379 pages

A novel combining cyberpunk computer technology and sociological extrapolation. The protagonists are two women netwalkers in the next century and the novel follows their many adventures which include combatting hackers, virtual reality gunfights and wiring oneself to receive sexual sensations. By the author of Dreamships.

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Freedom™

Daniel Suarez · 416 pages

The propulsive, shockingly plausible sequel to New York Times bestseller DaemonIn one of the most buzzed-about debuts of 2009, Daniel Suarez introduced a terrifying vision of a new world order, controlled by the Daemon, an insidious computer program unleashed by a hi-tech wunderkind, Daemon captured the attention of the tech community, became a New York Times and Indie bestseller, and left readers

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Snow Crash

Neal Stephenson · 458 pages

Within the Metaverse, Hiro is offered a datafile named Snow Crash by a man named Raven who hints that it is a form of narcotic. Hiro's friend and fellow hacker Da5id views a bitmap image contained in the file which causes his computer to crash and Da5id to suffer brain damage in the real world. This is the future we now live where all can be brought to life in the metaverse and now all can be t

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Press Enter

John Varley · 148 pages

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The Matrix: The Shooting Script

Lana Wachowski · 144 pages

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City of Golden Shadow

Tad Williams · 770 pages

The not so distant future where everybody has a second life in cyberspace. A growing sub-culture of cyberfolk and cyberpunks who are spending less and less time in the physical world, and ever increasing time 'plugged in'. But there is trouble brewing. Someone or something is trapping users 'online'. A rag-tag assortment of elite cybercitizens band together to stop the invasion. --- Volume 1 o

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Brain Jack

Brian Falkner · 368 pages

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Tron

Brian Daley · 182 pages

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Hidden Agendas

Steve Perry · 366 pages

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Rule 34

Charles Stross · 355 pages

Head of the Rule 34 Squad monitoring the Internet for illegal activities, Detective Inspector Liz Kavanaugh investigates the link between three ex-con spammers who have been murdered.

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TekWar

William Shatner · 216 pages

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Vurt

Jeff Noon · 342 pages

Take a trip in a stranger’s head. Travel rain-shot streets with a gang of hip malcontents, hooked on the most powerful drug you can imagine. Yet Vurt feathers are not for the weak. As the mysterious Game Cat says, ‘Be careful, be very careful’. But Scribble isn’t listening. He has to find his lost love. His journey is a mission to find Curious Yellow, the ultimate, perhaps even mythical Vurt feath

Virtual RealityCyberpunkScience Fiction
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Tomorrow and Tomorrow

Tom Sweterlitsch · 342 pages

A genre-mixing sci-fi, dystopian noir mystery, a disturbing tale of deceit, with tangled griefs of murder and conspiracy that haunt a virtual world...trippy and hard-boiled.

Virtual RealityCyberpunkScience Fiction
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Tea from an Empty Cup

Pat Cadigan · 254 pages

Policewoman Dore Konstantin investigates a case of people being murdered while visiting artificial reality. Normally, such killings are only imaginary and the visitor emerges safe and sound, but not this time. To find the killer, Konstantin must enter cyberspace herself. By the author of Fools.

Virtual RealityCyberpunkScience Fiction
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The Lifecycle of Software Objects

Ted Chiang · 150 pages

The story of two people and the artificial intelligences they helped create, following them for more than a decade as they deal with the upgrades and obsolescence that are inevitable in the world of software. At the same time, it's an examination of the difference between processing power and intelligence, and of what it means to have a real relationship with an artificial entity.

Virtual RealityNovellaScience FictionArtificial Intelligence
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The Shockwave Rider

John Brunner · 288 pages

This 1975 book pretty much nailed the contradictions inherent in global networking, long before the network was created. It's full of wiretapping spooks, genius kids, networked churches, fake identities, network worms, encryption, nonprofits that outfox the spooks to help society, the works.

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The Ultimate Escape

Marc Cerashi · 181 pages

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Assembly Code

Colin F. Barnes · 374 pages

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He, She and It

Marge Piercy · 447 pages

In the middle of the twenty-first century, life as we know it has changed for all time. Shira Shipman's marriage has broken up, and her young son has been taken from her by the corporation that runs her zone, so she has returned to Tikva, the Jewish free town where she grew up. There, she is welcomed by Malkah, the brilliant grandmother who raised her, and meets an extraordinary man who is not a m

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Killobyte

Piers Anthony · 308 pages

A story about a handicapped cop who explores a virtual reality game only to be trapped inside by a hacker.

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Cress: Chapters 1-5

Marissa Meyer · 52 pages

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