What’s in it
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24 books with the same feel
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Vivian Vande Velde · 244 pages
Doomed
Tracy Deebs · 480 pages
Pandora Walker unwittingly unleashes cyber Armageddon on her seventeenth birthday and must play a virtual reality game in order to save the world.
Sword Art Online 10: Alicization Running
Reki Kawahara · 231 pages
Kirito and Eugeo's journey to become Integrity Knights takes them to the imperial swordcraft academy, where they must train to become two of the top twelve seats in the class to have a hope of seeing Alice again.
Otherworld
Jason Segel, Kirsten Miller · 368 pages
Insignia
S.J. Kincaid · 446 pages
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
The Leveller
Julia Durango · 258 pages
Earning money by dragging kids out of the virtual reality gaming world and returning them to their worried parents, bounty hunter Nixy faces the biggest challenge of her career when the game's billionaire developer loses track of his own son.
Warcross
Marie Lu · 416 pages
"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
Bluescreen
Dan Wells · 335 pages
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. One of those connections is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca i
.hack// Legend of the Twilight, Vol. 2
Tatsuya Hamazaki · 192 pages
Ready Player Two
Ernest Cline · 464 pages
An unexpected quest. Two worlds at stake. Are you ready? Days after Oasis founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vault, waiting for his heir to find, lies a technological advancement that will once again change the world and make the Oasis a thousand times more wondrous, and addictive, than even Wade dreamed possible. Wit
The Barsoom Project
Larry Niven, Steven Barnes · 346 pages
Haunted by her past encounter in Dream Park, where the horrific special effects became real, Eviane returns to confront her nightmares but gets entangled in a vicious game where she is stalked by a killer.
The Reality Bug
D.J. MacHale · 379 pages
In his ongoing battle to save Earth and its parallel worlds from the demon Saint Dane, fifteen-year-old Bobby Pendragon travels to Veelox, a world whose inhabitants have abandoned their real lives in favor of virtual reality.
Sea of Silver Light
Tad Williams · 1,074 pages
Volume 4 of the [Otherland series](https://openlibrary.org/works/OL16026545W/)
The Trapped Mind Project
Michael Chatfield · 592 pages
Austin Zane leaves behind his CEO position with RB Corp to play Dave, a half-dwarf in the Virtual reality game Emerilia, trying to escape his life.What Dave doesn’t know is that Earth as he knows it, is really a virtual reality simulation and Emerilia is a world imbued with futuristic technologies to mimic early MMORPG’s.He just wanted peace and quiet, to build a house, do some fishing, to take so

