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24 books with the same feel
Include books by the same authorThe Minds Behind Adventure Games
Patrick Hickey, Jr. · 237 pages
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure
1001 Video Games You Must Play Before You Die
Tony Mott · 960 pages
Gaming magazine authors from around the globe present a chronological yet qualitative history of the video game, with insight into the development, popularity, and influence of games that can't be missed.
Super Mario: How Nintendo Conquered America
Jeff Ryan · 300 pages
This is a history, review, and business analysis book, covering the Mario games by Nintendo, on various sytemes. It gives a overview of the companies history, as well as a game by game analysis of the gameplay elemts that changed from one game to the next, from games like Donkey Kong, to the Super Mario, and spinn off series. There are also reviews of the Super Mario Bros., film and the cartoons.
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Steven L. Kent · 616 pages
This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section
Replay: The History of Video Games
Tristan Donovan · 522 pages
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming"
You're Never Weird on the Internet
Felicia Day · 272 pages
The Internet isn't all cat videos. There's also Felicia Day -- violinist, filmmaker, Internet entrepreneur, compulsive gamer, hoagie specialist, and former lonely homeschooled girl who overcame her isolated childhood to become the ruler of a new world... or at least semi-influential in the world of Internet Geeks and Goodreads book clubs. After growing up in the south where she was "homeschooled f
Extra Lives: Why Video Games Matter
Tom Bissell · 218 pages
A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favorof gaming activities.
Jacked: The Unauthorised Behind-The-Scenes Story of Grand Theft Auto
David Kushner · 304 pages
"The book explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster. Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's cr
Ready Player Two
Ernest Cline · 464 pages
An unexpected quest. Two worlds at stake. Are you ready? Days after Oasis founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vault, waiting for his heir to find, lies a technological advancement that will once again change the world and make the Oasis a thousand times more wondrous, and addictive, than even Wade dreamed possible. Wit
Suck It, Wonder Woman!: The Misadventures of a Hollywood Geek
Olivia Munn, Mac Montandon · 269 pages
Olivia Munn is an actress, comedian and television host, best known for being the face of the G4 network. She also occasionally likes to get dressed up as Wonder Woman. This is her paean to Geeks everywhere. With her trademark humor, she tells what it's really like to live in Hollywood, how to get it on, what to do when the robots invade, a timeline of great moments in Geek history, and her answer
Blood, Sweat, and Pixels
Jason Schreier · 278 pages
Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.
Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
Daniel Goldberg, Linus Larsson · 255 pages
The creator of the popular "virtual Lego" game, Minecraft, traces his unlikely rise from a disaffected youth who rose from a family marked by drug abuse and conflict to a multi-millionaire and international icon.
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
Ethan Gilsdorf · 319 pages
A blend of travelogue, pop culture analysis, and memoir, former Dungeons and Dragons addict Ethan Gilsdorf tells of the quest that began in his geeky teenage past and ends in the online gaming future.
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff, Andy Eddy · 494 pages
Everything Bad is Good for You
Steven Johnson · 255 pages
Forget everything you've read about the age of dumbed-down, instant-gratification culture. In this provocative, intelligent, and convincing endorsement of today's mass entertainment, national bestselling author Steven Johnson argues that the pop culture we soak in every day-from The Lord of the Rings to Grand Theft Auto to The Simpsons-has been growing more and more sophisticated and, far from rot
The Metaverse: And How It Will Revolutionize Everything
Matthew L. Ball · 352 pages
Tomorrow, and Tomorrow, and Tomorrow
Gabrielle Zevin · 416 pages
ONE OF THE NEW YORK TIMES’ BEST BOOKS OF THE 21ST CENTURY • A NEW YORK TIMES BESTSELLER • A GLOBE AND MAIL BESTSELLER • A JIMMY FALLON BOOK CLUB PICKIn this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, du
The Fangirl's Guide to the Galaxy: A Handbook for Girl Geeks
Sam Maggs · 207 pages
"Fanfic, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more - it's never been a better time to be a girl geek. The Fangirl's Guide to the Galaxy is the ultimate handbook for ladies living the nerdy life, a fun and feminist take on the often male-dominated world of geekdom. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek cultur
Minecraft: Redstone Handbook
Nick Farwell · 94 pages
It's time to wire up and get connected to one of the most complex areas of the Minecraft universe - Redstone. Minecraft experts guide you through all aspects of working with Redstone, including: mining, smelting, using repeaters, circuit components, and circuit designs. This comprehensive guide also includes exclusive tips from game creator 'Notch', as well as some of the most extraordinary Redsto
Pokemon Ruby & Sapphire
Elizabeth M. Hollinger · 152 pages
Describes the Ruby and Sapphire Pokémon and how to beat Team Aqua and Team Magma.
Pokémon Diamond & Pearl - The Official Pokémon Scenario Guide
Lawrence Neves, Katherine Fang, Kristina Naudus, Cris Silvestri · 296 pages

