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🧲 Books like this

Spelunky

Derek Yu · back to the book

What’s in it

Tap a tag: ❤ = this matters to me · tap again ✕ = don’t care · again to reset. The list below updates each time.

24 books with the same feel

Include books by the same author
❤️

The Minds Behind Adventure Games

Patrick Hickey, Jr. · 237 pages

Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure

Video GamesPop CultureTechnology HistoryNonfiction
❤️

1001 Video Games You Must Play Before You Die

Tony Mott · 960 pages

Gaming magazine authors from around the globe present a chronological yet qualitative history of the video game, with insight into the development, popularity, and influence of games that can't be missed.

Video GamesPop CultureNonfictionTechnology History
❤️

Super Mario: How Nintendo Conquered America

Jeff Ryan · 300 pages

This is a history, review, and business analysis book, covering the Mario games by Nintendo, on various sytemes. It gives a overview of the companies history, as well as a game by game analysis of the gameplay elemts that changed from one game to the next, from games like Donkey Kong, to the Super Mario, and spinn off series. There are also reviews of the Super Mario Bros., film and the cartoons.

Video GamesPop CultureNonfictionTechnology History
❤️

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

Steven L. Kent · 616 pages

This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section

Video GamesPop CultureNonfictionTechnology History
❤️

Replay: The History of Video Games

Tristan Donovan · 522 pages

A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming"

Video GamesPop CultureNonfictionTechnology History
❤️

You're Never Weird on the Internet

Felicia Day · 272 pages

The Internet isn't all cat videos. There's also Felicia Day -- violinist, filmmaker, Internet entrepreneur, compulsive gamer, hoagie specialist, and former lonely homeschooled girl who overcame her isolated childhood to become the ruler of a new world... or at least semi-influential in the world of Internet Geeks and Goodreads book clubs. After growing up in the south where she was "homeschooled f

Video GamesPop CultureNonfiction
❤️

Extra Lives: Why Video Games Matter

Tom Bissell · 218 pages

A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favorof gaming activities.

Video GamesPop CultureNonfiction
❤️

Jacked: The Unauthorised Behind-The-Scenes Story of Grand Theft Auto

David Kushner · 304 pages

"The book explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster. Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's cr

Video GamesPop CultureNonfiction
🙂

Ready Player Two

Ernest Cline · 464 pages

An unexpected quest. Two worlds at stake. Are you ready? Days after Oasis founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vault, waiting for his heir to find, lies a technological advancement that will once again change the world and make the Oasis a thousand times more wondrous, and addictive, than even Wade dreamed possible. Wit

Video GamesPop CultureSeries
🙂

Suck It, Wonder Woman!: The Misadventures of a Hollywood Geek

Olivia Munn, Mac Montandon · 269 pages

Olivia Munn is an actress, comedian and television host, best known for being the face of the G4 network. She also occasionally likes to get dressed up as Wonder Woman. This is her paean to Geeks everywhere. With her trademark humor, she tells what it's really like to live in Hollywood, how to get it on, what to do when the robots invade, a timeline of great moments in Geek history, and her answer

Video GamesPop CultureNonfiction
🙂

Blood, Sweat, and Pixels

Jason Schreier · 278 pages

Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.

Video GamesTechnology HistoryNonfiction
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Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything

Daniel Goldberg, Linus Larsson · 255 pages

The creator of the popular "virtual Lego" game, Minecraft, traces his unlikely rise from a disaffected youth who rose from a family marked by drug abuse and conflict to a multi-millionaire and international icon.

Video GamesNonfictionTechnology History
🙂

Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Ethan Gilsdorf · 319 pages

A blend of travelogue, pop culture analysis, and memoir, former Dungeons and Dragons addict Ethan Gilsdorf tells of the quest that began in his geeky teenage past and ends in the online gaming future.

Video GamesPop CultureNonfiction
🙂

Tetris: The Games People Play

Box Brown · 256 pages

Video GamesNonfictionTechnology History
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Video GamesNonfictionTechnology History
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Everything Bad is Good for You

Steven Johnson · 255 pages

Forget everything you've read about the age of dumbed-down, instant-gratification culture. In this provocative, intelligent, and convincing endorsement of today's mass entertainment, national bestselling author Steven Johnson argues that the pop culture we soak in every day-from The Lord of the Rings to Grand Theft Auto to The Simpsons-has been growing more and more sophisticated and, far from rot

Video GamesPop CultureNonfiction
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The Making of Prince of Persia

Jordan Mechner · 336 pages

Video GamesTechnology HistoryNonfiction
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Video GamesNonfictionTechnology History
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Tomorrow, and Tomorrow, and Tomorrow

Gabrielle Zevin · 416 pages

ONE OF THE NEW YORK TIMES’ BEST BOOKS OF THE 21ST CENTURY • A NEW YORK TIMES BESTSELLER • A GLOBE AND MAIL BESTSELLER • A JIMMY FALLON BOOK CLUB PICKIn this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, du

Video GamesPop Culture
🙂

The Fangirl's Guide to the Galaxy: A Handbook for Girl Geeks

Sam Maggs · 207 pages

"Fanfic, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more - it's never been a better time to be a girl geek. The Fangirl's Guide to the Galaxy is the ultimate handbook for ladies living the nerdy life, a fun and feminist take on the often male-dominated world of geekdom. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek cultur

Video GamesPop CultureNonfiction
🤷

Minecraft: Redstone Handbook

Nick Farwell · 94 pages

It's time to wire up and get connected to one of the most complex areas of the Minecraft universe - Redstone. Minecraft experts guide you through all aspects of working with Redstone, including: mining, smelting, using repeaters, circuit components, and circuit designs. This comprehensive guide also includes exclusive tips from game creator 'Notch', as well as some of the most extraordinary Redsto

Video GamesNonfiction
🤷

Pokemon Ruby & Sapphire

Elizabeth M. Hollinger · 152 pages

Describes the Ruby and Sapphire Pokémon and how to beat Team Aqua and Team Magma.

Video GamesNonfiction
🤷

Pokémon Diamond & Pearl - The Official Pokémon Scenario Guide

Lawrence Neves, Katherine Fang, Kristina Naudus, Cris Silvestri · 296 pages

Video GamesNonfiction
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Theory of Fun for Game Design

Raph Koster · 275 pages

Video GamesNonfiction

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