What’s in it
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24 books with the same feel
Include books by the same authorThe Rule of Thoughts
James Dashner · 330 pages
Michael completed the Path. What he found at the end turned everything he'd ever known about his life completely upside down. He thought he'd been helping VirtNet Security to track down the cyber-terrorist Kaine. He thought the VirtNet would be safe for gamers once more. But the truth is more terrifying than he could ever have imagined. Kaine is in fact a Tangent, a computer program that has come
Bluescreen
Dan Wells · 335 pages
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. One of those connections is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca i
Sword Art Online, Vol. 03: Fairy Dance
Reki Kawahara · 204 pages
After escaping Sword Art Online, the forbidden VRMMORPG of death, Kirito returns to reality to find that his game partner and lover, Asuna Yuuki, has not returned and his only clue to her virtual whereabouts is a mysterious screenshot than leads him into the new VRMMORPG world of ALfheim Online.
Doomed
Tracy Deebs · 480 pages
Pandora Walker unwittingly unleashes cyber Armageddon on her seventeenth birthday and must play a virtual reality game in order to save the world.
Ready Player One
Ernest Cline · 384 pages
In the year 2044. reality is an ugly place. The only time teenage Wade Watts *really* feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever ca
The Leveller
Julia Durango · 258 pages
Earning money by dragging kids out of the virtual reality gaming world and returning them to their worried parents, bounty hunter Nixy faces the biggest challenge of her career when the game's billionaire developer loses track of his own son.
Rush
Eve Silver · 364 pages
Rochester, New York, high schooler Miki Jones is pulled into a sort of a game in which she and other teens battle real-life aliens and the consequences of each battle could be deadly.
For the Win
Cory Doctorow · 477 pages
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery. In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrosse
Heir Apparent
Vivian Vande Velde · 315 pages
In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win. And
Otherworld
Jason Segel, Kirsten Miller · 368 pages
Insignia
S.J. Kincaid · 446 pages
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
Killobyte
Piers Anthony · 308 pages
A story about a handicapped cop who explores a virtual reality game only to be trapped inside by a hacker.
Reamde
Neal Stephenson · 1,050 pages
When his own high-tech start up turns into a Fortune 500 computer gaming group, Richard Forthrast, the black sheep of an Iowa family who has amassed an illegal fortune, finds the line between fantasy and reality becoming blurred when a virtual war for dominance is triggered.
Username: Evie
Joe Sugg · 192 pages
Evie, a socially-isolated teenage girl who struggles to fit in at high school, spends her nights supporting her terminally-ill father, who is tirelessly working on a computer program. When her father dies, Evie is forced to live with her aunt, uncle, and cousin. One night, as she's going through her father's computer, Evie stumbles on a strange file that sucks her into a virtual world. She learns

