What’s in it
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24 books with the same feel
Include books by the same authorThe Eye of Minds
James Dashner · 315 pages
"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out."
The Body Electric
Beth Revis · 425 pages
Ella Shepherd discovers that she has the ability to alter other people's memories, but soon learns that she may have been a victim of memory alteration herself as she seeks to uncover the mystery surrounding the technology.
Unplugged
Donna Freitas · 427 pages
In the App World, Skye is a sixteen-year-old virtual girl without any glamorous downloads or fancy effects. She joined the App World for the promise of a better, virtual life, but she's looking forward to her seventeenth birthday, when she gets to unplug, see her mother and sister again, and decide which world she belongs in once and for all. Without warning, the border between worlds suddenly clo
Bluescreen
Dan Wells · 335 pages
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. One of those connections is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca i
Human.4
Mike A. Lancaster · 240 pages
Twenty-first century fourteen-year-old Kyle was hypnotized when humanity was upgraded to 1.0 and he, incompatible with the new technology, exposes its terrifying impact in a tape-recording found by the superhumans of the future.
Under the Never Sky
Veronica Rossi · 336 pages
Since she'd been on the outside, she'd survived an Aether storm, she'd had a knife held to her throat, and she'd seen men murdered. This was worse. Exiled from her home, the enclosed city of Reverie, Aria knows her chances of surviving in the outer wasteland--known as The Death Shop--are slim. If the cannibals don't get her, the violent, electrified energy storms will. She's been taught that th
Insignia
S.J. Kincaid · 446 pages
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
Neuromancer
William Gibson · 288 pages
The first of William Gibson's Sprawl trilogy, *Neuromancer* is the classic cyberpunk novel. The winner of the Hugo, Nebula, and Philip K. Dick Awards, *Neuromancer* was the first fully-realized glimpse of humankind’s digital future — a shocking vision that has challenged our assumptions about our technology and ourselves, reinvented the way we speak and think, and forever altered the landscape of
Zendegi
Greg Egan · 300 pages
Nasim is a young computer scientist, hoping to work on the Human Connectome Project: a plan to map every neural connection in the brain. But funding for the project is cancelled, and she ends up devoting her career to Zendegi, a computerised virtual world used by millions. Then, 15 years later, the Connectome Project is revived.
Vicarious
Paula Stokes · 343 pages
"Winter Kim and her sister, Rose, survived growing up in a Korean orphanage and being trafficked into the United States. But they've escaped the past and started over in a new place where no one knows who they used to be. Now they work as digital stunt girls for Rose's ex-boyfriend, Gideon, engaging in dangerous and enticing activities while recording their neural impulses for his Vicarious Sensor
Accel World, Vol. 1: Kuroyukihime's Return
Reki Kawahara · 205 pages
Bullied junior high school student Haruyuki Arita has his life is turned on its head as he dives into "Brain Burst," a mysterious computer program, where he becomes a knight and has to protect the beautiful Kuroyukihime.
The Dystopia Chronicles
Matthew Mather · 416 pages
Invitation to the Game
Monica Hughes · 187 pages
A secretive program, known only as "The Game, is devised by a controlling government for an unknown purpose. One day, a destitute youth, Lisse, and her friends are selected to take part in The Game. Their world becomes one of fascinating adventure, but as the challenges increase each time they play, The Game begins to take over their lives...
Warcross
Marie Lu · 416 pages
"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
For the Win
Cory Doctorow · 477 pages
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery. In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrosse
Doomed
Tracy Deebs · 480 pages
Pandora Walker unwittingly unleashes cyber Armageddon on her seventeenth birthday and must play a virtual reality game in order to save the world.
The Leveller
Julia Durango · 258 pages
Earning money by dragging kids out of the virtual reality gaming world and returning them to their worried parents, bounty hunter Nixy faces the biggest challenge of her career when the game's billionaire developer loses track of his own son.
The Plagiarist
Hugh Howey · 64 pages
Coldwire
Chloe Gong · 496 pages
An instant New York Times bestseller! “Super-charged with electrifying action, mind-blowing twists, and timely commentary.” —Xiran Jay Zhao, #1 New York Times bestselling author of Iron Widow From #1 New York Times bestselling author Chloe Gong comes the first book in the dystopian StrangeLoom trilogy, an “adrenaline-fueled mystery” (School Library Journal, starred review) in which humanity has mo
Tomorrow and Tomorrow
Tom Sweterlitsch · 342 pages
A genre-mixing sci-fi, dystopian noir mystery, a disturbing tale of deceit, with tangled griefs of murder and conspiracy that haunt a virtual world...trippy and hard-boiled.
The Three-Body Problem
Liu Cixin · 408 pages
Cixin Liu's trilogy-opening novel about first contact with aliens and the clandestine struggle with them over Earth's future, and its scientific progress in particular. Set against the backdrop of China's Cultural Revolution, a secret military prject sends signals into space in an attempt to make contact with aliens—and they succeed. An alien civilization on the brink of descruction captures th

