🧲 Books like this
Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)
Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick · back to the book
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24 books with the same feel
Include books by the same authorThe Hobbit by J.R.R. Tolkien
Shawn Coyne · 211 pages
Bilbo Baggins, an altogether respectable hobbit, had never done anything unexpected—to say nothing of heroic—until he met a wizard in a blue pointed hat. After that meeting, Bilbo embarked upon an adventure, recorded in the pages of The Hobbit by J. R. R. Tolkien, that captured the imagination of readers around the world. With unparalleled skill, Tolkien forged scenes of physical courage, revelato
Carl's Doomsday Scenario
Matt Dinniman · 366 pages
"The training levels have concluded. Now the games may truly begin." The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive. They call it the Over City. A sprawling, once-thriving metropol
Is It Wrong to Try to Pick Up Girls in a Dungeon? Light Novels, Vol. 1
Fujino Omori · 231 pages
Facing the perils of the Dungeon underground maze alone, Bell Cranel dreams of playing hero to damsels in distress, instead of searching for fame and fortune, but after one misguided adventure, he discovers anything can happen in the labyrinth.
Arms and Equipment Guide
Eric Cagle, Jesse Decker, Jeff Quick · 160 pages
Magic of Faerûn (Forgotten Realms)
Sean K. Reynolds, Angel Leigh McCoy, Duane Maxwell · 192 pages
Player's Handbook
James Wyatt, Robert J. Schwalb, Bruce R. Cordell · 320 pages
**Arm Yourself for Adventure** The *Player's Handbook* is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons® immerses you
Tome of Magic (Advanced Dungeon & Dragons: Accessory Rulebook)
David Zeb Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, Rick Swan · 159 pages
Advanced Dungeon and Dragons/2nd Edition : Accessory Rule Book This supplement for the AD&D® 2nd Edition game details hundreds of new wizard and priest spells and scores of new magical items. Tome of Magic brings to light spectacular magical effects for players and Dungeon Masters alike!
Whispers Under Ground
Ben Aaronovitch · 428 pages
Peter Grant is learning magic fast. And its just as well - he's already had run ins with the deadly supernatural children of the Thames and a terrifying killer in Soho. Progression in the Police Force is less easy. Especially when you work in a department of two. A department that doesn't even officially exist. A department that if you did describe it to most people would get you laughed at. And t
The Inferno
Dante Alighieri · 288 pages
Dante, after becoming lost on the path of life, is led by Virgil into Hell to begin his journey back to the light of God.
The Last Hunter: Descent
Jeremy Robinson · 261 pages
I was thirteen years old when I was kidnapped. They took me from my family, from my friends-from everything I knew, and stole my innocence. They brought me to a world beneath the surface of Antarctica, where I was broken and trained by a hunter named Ninnis. He served the ancient Nephilim: half-human, half-demon monsters. My personality was buried in my subconscious and replaced by that of Ull, a
The Art of The Hobbit by J.R.R. Tolkien
Wayne G. Hammond, Christina Scull · 144 pages
When J.R.R. Tolkien wrote The hobbit, he had become an accomplished amateur artist, and he was keen to contribute visually to the work. The finished book contained eight black and white drawings, five colour plates, two maps and his own jacket design.

