What’s in it
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24 books with the same feel
Include books by the same authorSnow Crash
Neal Stephenson · 458 pages
Within the Metaverse, Hiro is offered a datafile named Snow Crash by a man named Raven who hints that it is a form of narcotic. Hiro's friend and fellow hacker Da5id views a bitmap image contained in the file which causes his computer to crash and Da5id to suffer brain damage in the real world. This is the future we now live where all can be brought to life in the metaverse and now all can be t
Ready Player Two
Ernest Cline · 464 pages
An unexpected quest. Two worlds at stake. Are you ready? Days after Oasis founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vault, waiting for his heir to find, lies a technological advancement that will once again change the world and make the Oasis a thousand times more wondrous, and addictive, than even Wade dreamed possible. Wit
Final Girls
Mira Grant · 111 pages
What if you could fix the worst parts of yourself by confronting your worst fears? Dr. Jennifer Webb has invented proprietary virtual reality technology that purports to heal psychological wounds by running clients through scenarios straight out of horror movies and nightmares. In a carefully controlled environment, with a medical cocktail running through their veins, sisters might develop a bond
The Lifecycle of Software Objects
Ted Chiang · 150 pages
The story of two people and the artificial intelligences they helped create, following them for more than a decade as they deal with the upgrades and obsolescence that are inevitable in the world of software. At the same time, it's an examination of the difference between processing power and intelligence, and of what it means to have a real relationship with an artificial entity.
True Names: and the Opening of the Cyberspace Frontier
Vernor Vinge · 275 pages
"A marvellous mixture of hard-science SF and sword-and-sorcery imagery.... You wish the author were present so you could applaud." - *Analog*
The Rule of Thoughts
James Dashner · 330 pages
Michael completed the Path. What he found at the end turned everything he'd ever known about his life completely upside down. He thought he'd been helping VirtNet Security to track down the cyber-terrorist Kaine. He thought the VirtNet would be safe for gamers once more. But the truth is more terrifying than he could ever have imagined. Kaine is in fact a Tangent, a computer program that has come
Sword Art Online, Vol. 09: Alicization Beginning
Reki Kawahara · 264 pages
"Kirito and Sinon's battle with Death Gun is over, but mere weeks later, something strange is afoot in the next-generation VRMMO ALfheim Online. A new duelist with a custom sword skill is defeating all comers--including Kirito. But when Asuna goes to face this duelist, she receives something she never expected: an invitation to an exclusive guild. But what is their goal?"--Amazon.com.
Catalyst
S.J. Kincaid · 432 pages
"Tom Raines and his friends return to the Spire for their third year as superhuman government weapons, but the rules have been changed and Tom's training is put to the test"-- Tom Raines and his friends return to the Spire for their third year as superhuman government weapons, but the rules have been changed and Tom's training is put to the test.
Heir Apparent
Vivian Vande Velde · 315 pages
In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win. And
Otherworld
Jason Segel, Kirsten Miller · 368 pages
Earth's Gambit
Cosimo Yap · 409 pages
The Earth has changed. War is now fought in an alien virtual reality - the Game - where many of the players are anything but human. Now part of the Black Rose guild, Alan heads to the Academy to level up and get stronger. He hopes to make allies and learn skills to win the battles to come. But with everyone pursuing their own agendas, what can one gamer do in a universe he still doesn't fully und
Killobyte
Piers Anthony · 308 pages
A story about a handicapped cop who explores a virtual reality game only to be trapped inside by a hacker.
Shovel Ready
Adam Sternbergh · 249 pages
Spademan used to be a garbage man. That was before the dirty bomb hit Times Square, before his wife was killed, and before the city became a blown-out shell of its former self. Now he’s a hitman. In a near-future New York City split between those who are wealthy enough to “tap in” to a sophisticated virtual reality, and those who are left to fend for themselves in the ravaged streets, Spade
Neuromancer
William Gibson · 288 pages
The first of William Gibson's Sprawl trilogy, *Neuromancer* is the classic cyberpunk novel. The winner of the Hugo, Nebula, and Philip K. Dick Awards, *Neuromancer* was the first fully-realized glimpse of humankind’s digital future — a shocking vision that has challenged our assumptions about our technology and ourselves, reinvented the way we speak and think, and forever altered the landscape of

