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The Keep on the Borderlands (Dungeons & Dragons Module B2)
Gary Gygax · back to the book
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24 books with the same feel
Hide books by the same authorThe Warlock of Firetop Mountain
Steve Jackson, Ian Livingstone · 192 pages
Deep Delving
Tim Mack
Welcome to the depths of Karak-Zul! Deep Delving is a solo dungeon-delving game that captures the thrill of old-school dungeon crawling in a streamlined, accessible format. No miniatures needed. No game master required. All you need is this book, a d20, graph paper, and the courage to face what lurks below. Choose your dwarf from three distinct archetypes (Ironbreaker, Pathfinder, or Runecaster),
Dungeon Crawl Classics Role Playing Game
Joseph Goodman
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Is It Wrong to Try to Pick Up Girls in a Dungeon? Light Novels, Vol. 1
Fujino Omori · 231 pages
Facing the perils of the Dungeon underground maze alone, Bell Cranel dreams of playing hero to damsels in distress, instead of searching for fame and fortune, but after one misguided adventure, he discovers anything can happen in the labyrinth.
Goblin Quest
Jim C. Hines · 352 pages
Jig is a scrawny little nearsighted goblin-a runt even among his puny species. Captured by a party of adventurers searching for a magical artifact, and forced to guide them, Jig encounters every peril ever faced on a fantasy quest.
Magi: The Labyrinth of Magic, Vol. 2
Shinobu Ohtaka · 170 pages
"Aladdin and Alibaba have entered the Dungeon of Qishan hoping to find hidden treasure-- but danger's found them! A horde of slimes closes in on them, while Lord Jamil and his slaves head into the dungeon looking to intercept Aladdin and grab any riches he may have found! But these rivals have more to worry about than each other, and new friends, new enemies and amazing riches are yet to be discov
Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)
Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick · 192 pages
Sword Art Online, Vol. 01: Aincrad
Reki Kawahara · 248 pages
In the year 2022, some six thousand gamers excitedly explore the new Sword Art Online, which manipulates users' brain waves to create a wholly realistic gaming experience, but soon learn it lacks a log-out button and to escape they must conquer all one hundred floors--or die trying.
Dungeon Crawler's Guild
Prince Penman · 272 pages
When Kael wakes up in a crumbling guild hall with a fourteen-thousand-gold debt and three days to pay it, he knows the Dungeon Crawler's Guild is one dungeon run away from extinction. The roof leaks. The treasury holds eighty-seven gold. The registrar is ready to revoke the charter. And the only members left are a healer who flinches at shadows, a tank with a cracked shield, and a rogue who trusts
Dungeon Crawlers Academy Book 1
J.P. Sullivan, Elmer Damaso · 260 pages
When four kids went through a mysterious portal, they discovered an endless dungeon full of treasure, monsters, and magic! They returned home as heroes. But when adults tried to enter the portal, they couldn't. Only kids were granted access. And so the Dungeon Crawlers Academy was born: a school devoted to training young adventurers to explore the dungeon and bring back its fabulous treasures. Nat
Dungeon Crawler Carl, Vol. 2 (Graphic Novel)
Matt Dinniman, Rhett C. Bruno, Jaime Castle
The wildly popular and addictive New York Times bestselling LitRPG series, DUNGEON CRAWLER CARL, continues as a graphic novel in DUNGEON CRAWLER CARL, Vol. 2. The Apocalypse will be televised! The world may be over, but Carl and Princess Donut have a motorcycle and a mission: Make it to the second floor. What could possibly stand in their way? For starters, a horde of goblins, homicidal fellow cra
Dominion of Blades
Matt Dinniman · 438 pages
For over thirty years, Dominion of Blades has been the hottest online role-playing game in the world. Any gamer with an immersion rig can enter the world of sword and sorcery, of goblins and dragons, and they can hack and slash their way to glory. But the game is too real for some, and after an epidemic of real-life fatalities, public use of the immersion technology has been banned, causing the ga
Do-It-Yourself Book
Jeff Kinney · 177 pages
it is about a boy called greg and he is having the worst summer holiday ever

