What’s in it
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24 books with the same feel
Include books by the same authorThe Trumpeter of Krakow
Eric P. Kelly · 208 pages
A Polish family in the Middle Ages guards a great secret treasure and a boy's memory of an earlier trumpeter of Krakow makes it possible for him to save his father.
Into the Gauntlet
Margaret Peterson Haddix
The explosive finale! Throughout the hunt for the 39 Clues, Amy and Dan Cahill have uncovered history's greatest mysteries and their family's deadliest secrets. But are they ready to face the truth about the Cahills and the key to their unmatched power? After a whirlwind race that's taken them across five continents, Amy and Dan face the most the difficult challenge yet-a task no Cahill dared to i
The King's Fifth
Scott O'Dell · 264 pages
The King's Fifth (1966) is a children's historical novel by Scott O'Dell that was the inspiration for the cartoon TV series The Mysterious Cities of Gold. It describes, from the point of view of a teenage Spanish Conquistador, how the European search for gold in the New World of the Americas affected people's lives and minds. The title refers to the one fifth share of spoils expected by the Spanis
By the Great Horn Spoon!
Sid Fleischman · 193 pages
For fans of the I Survived series, this classic rollicking adventure about the California Gold Rush and one determined twelve-year-old has sold nearly a million copies! When Jack's aunt is forced to sell her beloved mansion but is still unable to raise enough money to pay her debts, the twelve-year-old goes to California in search of gold to help her. Joined by his trusty butler, Praisewort
The Merlin Effect
T.A. Barron · 254 pages
The Merlin Effect by T. A. BarronKate Gordon travels to a remote lagoon in Baja California, hoping to help her father discover a sunken Spanish galleon that disappeared centuries ago. In time, she learns that the ship may have carried something far more valuable than all the gold and silver aboard — a mysterious drinking horn out of Arthurian legend, which may have led to the demise of the wiza
Over Sea, Under Stone
Susan Cooper · 252 pages
On holiday in Cornwall, the three Drew children discover an ancient map in the attic of the house that they are staying in. They know immediately that it is special. It is even more than that -- the key to finding a grail, a source of power to fight the forces of evil known as the Dark. And in searching for it themselves, the Drews put their very lives in peril. This is the first volume of Susan
The Midnight Folk
John Masefield · 282 pages
Kay Harker lives in an old house in the country, looked after by his unpleasant governess, Sylvia Daisy Pouncer. One night Kay’s great-grandpapa Harker, a sea captain, steps out of his portrait to tell him about a stolen treasure, and Kay embarks on a quest to recover it. Along the way he is helped by the Midnight Folk, including animals such as Nibbins the cat, Rollicum Bitem the fox and his lost
The House of Arden
E. Nesbit · 256 pages
The famous Arden family treasure has been missing for generations, and the last members of the Arden line, Edred, Elfrida, and their Aunt Edith, have nothing to their names but the crumbling castle they live in. Just before his tenth birthday, Edred inherits the title of Lord Arden; he also learns that the missing fortune will be his if—and only if—he can find it before the turns ten. With no time
The Quest of the Missing Map
Carolyn Keene · 178 pages
The eighteen-year-old girl detective must find a man who has been missing for years in order to locate the other half of a treasure map.
The Merry Adventures of Robin Hood
Howard Pyle · 247 pages
The Merry Adventures of Robin Hood retells the legends of the English outlaw Robin Hood, adapting the old ballads to be read by children. The story sees Robin become an outlaw and follows his adventures as he recruits Merry Men and outwits the local authorities. Pyle's stories set a precedent for much of the modern Robin Hood mythology and storytelling.
Knights of the Black and White
Jack Whyte · 576 pages
The Mystery of the Dead Man's Riddle
William Arden · 160 pages
An eccentric millionaire leaves his entire fortune to the person who can decipher the crazy riddles in his will. Jupe, Pete and Bob join in the hunt for Dingo Towne’s treasure and are beset by greedy villains, hidden dangers and unknown menaces.
Five on Finniston Farm
Enid Blyton · 188 pages
There's a ruined castle on Finniston Farm, but only the dungeons remain -- and nobody knows where they are! The Famous Five are determined to find them -- and whatever is hidden in them -- but they are not alone. Someone else wants to know, too. The question is: can the Five get there first?
The Secret of Skeleton Island
Robert Arthur · 155 pages
Jupiter Jones, Pete Crenshaw, and Bob Andrews fly to Skeleton Island at Alfred Hitchcock's request to help Pete's father with a motion picture and secretly find out why their equipment is being sabotaged. No more do they step off the plane than they encounter trouble. The Three Investigators are stranded on an island in a storm, a phantom rides on the carousel of the abandoned amusement park, and
Holes
Louis Sachar · 240 pages
Stanley Yelnats is under a curse. A curse that began with his no-good-dirty-rotten-pig-stealing great-great-grandfather and has since followed generations of Yelnatses. Now Stanley has been unjustly sent to a boys' detention center, Camp Green Lake, where the boys build character by spending all day, every day, digging holes exactly five feet wide and five feet deep. There is no lake at Camp Green
Arthur and the Forbidden City
Luc Besson · 185 pages
In order to find his grandfather's lost treasure and save the Minimoys, Arthur and his companions, including Princess Selinia, travel into the forbidden city ruled by Maltazard the Cursed.
The Shadow Cipher
Laura Ruby · 476 pages
In an alternate history of New York, three kids try to solve a modern-world puzzle and complete a treasure hunt laid into the streets and buildings of the city.
Click Here to Start
Denis Markell · 320 pages
Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop of an apartment, Ted explores it like it s another level to beat. And to his shock, he finds that eccentric Great-Uncle Ted actually has set the place up like a real-life escape-the-room game!

