What’s in it
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24 books with the same feel
Include books by the same authorThe Chronicles of Narnia
C.S. Lewis · 768 pages
Journeys to the end of the world, fantastic creatures, and epic battle between good and evil - what more could any reader ask for in one book? The book that has it all is THE LION, THE WITCH AND THE WARDROBE, written in 1919 by C.S. Lewis. But Lewis did not stop there. Six more books followed and together they became known as The Chronicles of Narnia. For the past fifty years, The Chronicles of
Abarat
Clive Barker · 489 pages
Candy Quackenbush, a sixteen-year-old girl, is bored with her life and is desperate for something new. She lives in Chickentown, Minnesota, has a drunkard father, and is often made fun of by other kids. One day at school, a strange image enters her head, and she draws it in a textbook. When her teacher notices, she is furious, and Candy has the sudden impulse to simply walk out of school. She wand
White: The Great Pursuit
Ted Dekker · 400 pages
The Complete Wizard of Oz Collection: All 22 Stories With Active Table of Contents
L. Frank Baum · 816 pages
The Belgariad, Vol. 1: Pawn of Prophecy / Queen of Sorcery / Magician's Gambit
David Eddings · 656 pages
Eragon & Eldest
Christopher Paolini · 1,197 pages
The first two titles of the Inheritance Cycle in one fantastic book!ERAGONWhen Eragon finds a polished stone in the forest, he thinks it is a lucky discovery - perhaps it will buy his family meat for the winter. But when the stone becomes a dragon hatchling, Eragon soon realizes he has stumbled upon a legacy nearly as old as the Empire itself. Overnight his simple life is shattered and he is thrus
The Sword of Shannara Trilogy
Terry Brooks · 1,200 pages
Twenty-five years ago, New York Times bestselling author Terry Brooks wrote a novel that brought to life a dazzling world that would become one of the most popular fantasy epics of all time, beloved by millions of fans around the world. Ten more Shannara books would follow. Now, for the first time in one elegant collector's edition hardcover, and featuring an introduction by the author, here are t
Drowned Wednesday
Garth Nix · 389 pages
This is Book Three in Garth Nix's blockbuster fantasy-adventure series, The Keys to the Kingdom, following the best-selling Mister Monday and Grim Tuesday.Arthur Penhaligon has a broken leg and a bad attack of asthma, but there's no time for recovery. Drowned Wednesday has sent a ship to pluck him from the safety of his bed, miles from any ocean, and sail him back to the House.From hospital room t
The Talisman
Stephen King, Peter Straub · 769 pages
The Talisman is a 1984 fantasy novel by American writers Stephen King and Peter Straub. The Talisman was nominated for both the Locus and World Fantasy Awards in 1985. King and Straub followed up with a sequel, Black House (2001). Followed by: Black House
Seeds of Rebellion
Brandon Mull · 483 pages
After Jason succeeds in finding a way back to Lyrian, he's immediately in more danger than ever. Meanwhile, Rachel and the others have made their own progress--as well as discovered new enemies. As the group ultimately rejoins, they strive to convince their most needed ally to join the war and form a rebellion strong enough to triumph against the emperor. ---------- **Books in this series**
The Chronicles of Narnia
Clive Staples Lewis · 68 pages
Journeys to the end of the world, fantastic creatures and epic battles between good and evil.
Alice's Adventures in Wonderland & Through the Looking-Glass
Lewis Carroll · 273 pages
Water Keep
J. Scott Savage
Found in the desert as a baby by monks who named him, thirteen-year-old Marcus, who has been confined to a wheelchair ever since he can remember, knows nothing of his background and endures the difficulties of his daily life in various foster homes and schools by dreaming of Farworld, a magical place whose pull seems to be getting increasingly stronger.
Wolf Brother
Michelle Paver · 320 pages
This exciting fast-paced novel is an engaging depiction of a young boy's life during Neolithic times. This fictional account includes details based on archeological evidence of tool use, clothing, and other details of everyday life during the Stone Age. The main character loses his father in a 'demonic' animal attack, so is left alone to face the harsh realities of survival without the benefit o
Dormia
Jake Halpern, Peter Kujawinski · 528 pages
After learning of his ancestral ties to Dormia, a hidden kingdom in the Ural Mountains whose inhabitants possess the ancient power of "wakeful sleeping," twelve-year-old Alfonso sets out on a mission to save the kingdom from destruction, discovering secrets that lurk in his own sleep.
Ferno The Fire Dragon
Adam Blade · 103 pages
Battle fearsome beasts and fight evil with Tom and Elenna in the bestselling adventure series for boys and girls aged 7 and up. An evil wizard has enchanted the magical Beasts of Avantia - only a true hero can free the Beasts and stop them from destroying the land. Is Tom the hero Avantia has been waiting for? Join Tom as he braves Ferno the Fire Dragon in the first of this bestselling series ...
The 13th Reality: The Journal of Curious Letters / The Hunt for Dark Infinity
James Dashner · 1,024 pages
The Sword of Summer
Rick Riordan · 512 pages
Magnus Chase has seen his share of trouble. Ever since that terrible night two years ago when his mother told him to run, he has lived alone on the streets of Boston, surviving by his wits, staying one step ahead of the police and the truant officers. One day, Magnus learns that someone else is trying to track him down—his uncle Randolph, a man his mother had always warned him about. When Magnu
Bone: Quest for the Spark, Vol. 1
Tom Sniegoski, Thomas E. Sniegoski · 224 pages
Twelve-year-old Tom Elm, his raccoon friend Roderick, Percival, Abbey, and Barclay Bone, warrior-priest Randolf, and forest-woman Lorimar join in a quest to find the pieces of the Spark that can save Dreaming--and the Waking World--from a Darkness created by the Nacht.
The Call
Michael Grant
A seemingly average twelve-year-old learns that he is destined to gather a team of similarly gifted children to try to save the world from a nameless evil, which is threatening to reappear after having been imprisoned for three thousand years.

