What’s in it
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24 books with the same feel
Include books by the same authorHikaru no Go, Vol. 1: Descent of the Go Master
Yumi Hotta · 192 pages
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of
Scott Pilgrim Vs. the World
Bryan Lee O'Malley · 392 pages
Hunter x Hunter, Vol. 17
Yoshihiro Togashi · 208 pages
Hunters are dedicated to tracking down treasures, magical beasts, and other men, but to become a hunter, less than one in a hundred thousand are capable of passing the grueling qualification exams.
The Prince of Tennis, Volume 1: Ryoma Echizen
Takeshi Konomi · 192 pages
Death Note, Vol. 1: Boredom
Tsugumi Ohba · 200 pages
Light Yagami is an ace student with great prospects - and he's bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami, a death god. Any human whose name is written in the notebook dies, and now Light has vowed to use the power of the Death Note to rid the world of evil. But when criminals begin dropping dead, the authorities send the legen
Naruto, Vol. 01: The Tests of the Ninja
Masashi Kishimoto · 192 pages
Hunter x Hunter, Vol. 01
Yoshihiro Togashi, Fu Jian Yi Bo · 184 pages
Hikaru no Go, Vol. 11: Fierce Battle
Yumi Hotta, Beth Kawasaki · 194 pages
Isumi tries to pass the pro test for the third time and is put in an awkward position when he is matched up against his friend Hikaru.
Shaman King, Vol. 1: A Shaman in Tokyo
Hiroyuki Takei · 205 pages
Shamans possess mysterious powers that allow them to commune with gods, spirits, and even the dead…and Manta Oyamada's about to learn all about them, because his class just welcomed a new transfer student: Yoh Asakura, a boy from way off in Izumo…and a shaman in training!
My Hero Academia, Vol. 5
Kohei Horikoshi · 192 pages
What would the world be like if 80 percent of the population manifested superpowers called "Quirks"? Heroes and villains would be battling it out everywhere! Being a hero would mean learning to use your power, but where would you go to study? The Hero Academy of course! But what would you do if you were one of the 20 percent who were born Quirkless?
Pokémon Adventures, Vol. 1
Hidenori Kusaka · 201 pages
Red decides to explore the wonders of the Pokemon world, meeting experts like Misty, Professor Oak, and Bill, but he has trouble making Pikachu his friend.
Hikaru no Go, Vol. 9: The Pro Test Begins
Yumi Hotta, Yukari Umezawa · 208 pages
Angelic Layer, Vol. 1
CLAMP · 174 pages
Food Wars!, Vol. 11
Yuto Tsukuda, Yuki Morisaki · 181 pages
Genshiken: The Society for the Study of Modern Visual Culture, Vol. 1
Shimoku Kio · 192 pages
When Kanji Sasahara and Saki Kasukabe join an otaku club called Genshiken, they experience quarreling club members, crazy activities, and a vice president determined to break them up.
Ender's War
Orson Scott Card · 634 pages
Twice the buggers — as we call them — invaded our solar system and tried to annihilate us. We defeated them in the last war by a fluke. but we won't trust to luck again. When they return — and they will return. even if decades go by and the horror fades into myth — we must be ready.. ENDER'S GAME (An expansion of the novelette of the same name). He was the third of his parents' children to be mon
Sword Art Online Progressive, Vol. 1
Reki Kawahara · 177 pages
An astute teen, Yuuki Asuna spends most of her time studying for her high school entrance exams. One day, she borrows her brother's virtual reality game, 'Sword Art Online,' and finds herself trapped in its fantasy world. Soon, though, she learns the mechanics of the game, develops her swordplay technique and impresses a pro gamer who invites her to join the best players on the front lines. Is Asu
The Maze Runner
James Dashner · 375 pages
When Thomas wakes up in the lift, the only thing he can remember is his first name. His memory is blank. But he's not alone. When the lift's doors open, Thomas finds himself surrounded by kids who welcome him to the Glade--a large, open expanse surrounded by stone walls. Just like Thomas, the Gladers don't know why or how they got to the Glade. All they know is that every morning the stone do
Ready Player One
Ernest Cline · 384 pages
In the year 2044. reality is an ugly place. The only time teenage Wade Watts *really* feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever ca
La Corda d'Oro, Volume 1
Yuki Kure

