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24 books with the same feel
Include books by the same authorThe Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Steven L. Kent · 616 pages
This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section
Super Mario: How Nintendo Conquered America
Jeff Ryan · 300 pages
This is a history, review, and business analysis book, covering the Mario games by Nintendo, on various sytemes. It gives a overview of the companies history, as well as a game by game analysis of the gameplay elemts that changed from one game to the next, from games like Donkey Kong, to the Super Mario, and spinn off series. There are also reviews of the Super Mario Bros., film and the cartoons.
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff, Andy Eddy · 494 pages
The Metaverse: And How It Will Revolutionize Everything
Matthew L. Ball · 352 pages
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner · 335 pages
"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera
1001 Video Games You Must Play Before You Die
Tony Mott · 960 pages
Gaming magazine authors from around the globe present a chronological yet qualitative history of the video game, with insight into the development, popularity, and influence of games that can't be missed.
Replay: The History of Video Games
Tristan Donovan · 522 pages
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming"
Blood, Sweat, and Pixels
Jason Schreier · 278 pages
Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.
The Minds Behind Adventure Games
Patrick Hickey, Jr. · 237 pages
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure
Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
Daniel Goldberg, Linus Larsson · 255 pages
The creator of the popular "virtual Lego" game, Minecraft, traces his unlikely rise from a disaffected youth who rose from a family marked by drug abuse and conflict to a multi-millionaire and international icon.
Level Up
Gene Luen Yang, Thien Pham · 160 pages
Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.
Next: The Future Just Happened
Michael Lewis · 248 pages
In Liar's Poker the barbarians seized control of the bond markets. In The New New Thing some guys from Silicon Valley redefined the American economy. Now, with his knowing eye and wicked pen, Michael Lewis reveals how much the Internet boom has encouraged great changes in the way we live, work, and think. He finds that we are in the midst of one of the greatest status revolutions in the history of
Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software
Scott Rosenberg · 400 pages
Why is software so hard? Hard to make well. Hard to deliver on time. Hard to use. Our civilization runs on software, yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. This book sets out to understand why, through the story of one software project--Mitch Kapor's Chandler, an ambitious, open-source e
In Real Life
Cory Doctorow · 192 pages
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese ki
Username: Evie
Joe Sugg · 192 pages
Evie, a socially-isolated teenage girl who struggles to fit in at high school, spends her nights supporting her terminally-ill father, who is tirelessly working on a computer program. When her father dies, Evie is forced to live with her aunt, uncle, and cousin. One night, as she's going through her father's computer, Evie stumbles on a strange file that sucks her into a virtual world. She learns
The Guild
Felicia Day · 83 pages
Chronicles the on- and offline lives of a group of Internet role-playing gamers, the Knights of Good.
The Guild: Knights of Good
Felicia Day, Jeff Lewis, Sean Becker, Kim Evey, Sandeep Parikh
Commodore: A Company on the Edge
Brian Bagnall · 540 pages
Continuing the story of Commodore where the previous book, Commodore: A Company on the Edge left off, this book takes a look at Commodore's most tumultuous years up to 1987. How did the Amiga, a computer now widely regarded as having been five years ahead of its competition, fail to win in the marketplace? The author takes an in-depth look at the people behind Commodore's brush with financial bank
The Big Switch: Rewiring the World, from Edison to Google
Nicholas Carr · 276 pages
The Pentagon's Brain: An Uncensored History of Darpa, America's Top-Secret Military Research Agency
Annie Jacobsen · 568 pages
Since its inception in 1958, the Defense Advanced Research Projects Agency, or DARPA, has grown to become the Defense Department's most secret, most powerful, and most controversial military science research and development agency. Created by President Eisenhower to prevent another Sputnik, and to focus primarily on defensive programs against nuclear weapons, the agency--and its imagination and sc

