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24 books with the same feel
Include books by the same authorThe Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Steven L. Kent · 616 pages
This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section
1001 Video Games You Must Play Before You Die
Tony Mott · 960 pages
Gaming magazine authors from around the globe present a chronological yet qualitative history of the video game, with insight into the development, popularity, and influence of games that can't be missed.
Super Mario: How Nintendo Conquered America
Jeff Ryan · 300 pages
This is a history, review, and business analysis book, covering the Mario games by Nintendo, on various sytemes. It gives a overview of the companies history, as well as a game by game analysis of the gameplay elemts that changed from one game to the next, from games like Donkey Kong, to the Super Mario, and spinn off series. There are also reviews of the Super Mario Bros., film and the cartoons.
The Minds Behind Adventure Games
Patrick Hickey, Jr. · 237 pages
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner · 335 pages
"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera
The Metaverse: And How It Will Revolutionize Everything
Matthew L. Ball · 352 pages
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff, Andy Eddy · 494 pages
The Making of Prince of Persia
Jordan Mechner · 336 pages
Blood, Sweat, and Pixels
Jason Schreier · 278 pages
Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.
Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
Daniel Goldberg, Linus Larsson · 255 pages
The creator of the popular "virtual Lego" game, Minecraft, traces his unlikely rise from a disaffected youth who rose from a family marked by drug abuse and conflict to a multi-millionaire and international icon.
How Music Got Free: The End of an Industry, the Turn of the Century, and the Patient Zero of Piracy
Stephen Richard Witt · 304 pages
This book is a riveting story of obsession, music, crime, and money, featuring visionaries and criminals, moguls and tech-savvy teenagers. It's about the greatest pirate in history, the most powerful executive in the music business, a revolutionary invention and an illegal website four times the size of the iTunes Music Store. Journalist Stephen Witt traces the secret history of digital music pira
Hackers: Heroes of the Computer Revolution
Steven Levy · 455 pages
Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking e
Wonderland: How Play Made the Modern World
Steven Johnson · 322 pages
"Explores the world-changing innovations we made while keeping ourselves entertained. Play has always been more important than most people realize. In this vivid examination of the power of play and delight, Steven Johnson offers a surprising history of popular entertainment. Roving from medieval kitchens and ancient taverns to casinos and shopping malls, he locates the cutting edge of innovation
Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
Scott McCloud · 250 pages
Suck It, Wonder Woman!: The Misadventures of a Hollywood Geek
Olivia Munn, Mac Montandon · 269 pages
Olivia Munn is an actress, comedian and television host, best known for being the face of the G4 network. She also occasionally likes to get dressed up as Wonder Woman. This is her paean to Geeks everywhere. With her trademark humor, she tells what it's really like to live in Hollywood, how to get it on, what to do when the robots invade, a timeline of great moments in Geek history, and her answer
You're Never Weird on the Internet
Felicia Day · 272 pages
The Internet isn't all cat videos. There's also Felicia Day -- violinist, filmmaker, Internet entrepreneur, compulsive gamer, hoagie specialist, and former lonely homeschooled girl who overcame her isolated childhood to become the ruler of a new world... or at least semi-influential in the world of Internet Geeks and Goodreads book clubs. After growing up in the south where she was "homeschooled f
Being Digital
Nicholas Negroponte · 249 pages
In lively, mordantly witty prose, Negroponte decodes the mysteries--and debunks the hype--surrounding bandwidth, multimedia, virtual reality, and the Internet, and explains why such touted innovations as the fax and the CD-ROM are likely to go the way of the BetaMax. "Succinct and readable. ... If you suffer from digital anxiety ... here is a book that lays it all out for you."--Newsday.
Glut: Mastering Information through the Ages
Alex Wright · 295 pages
What do primordial bacteria, medieval alchemists, and the World Wide Web have to do with each other? This fascinating exploration of how information systems emerge takes readers on a provocative journey through the history of the information age. Spanning disciplines from evolutionary theory and cultural anthropology to the history of books, libraries, and computer science, writer and informati
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
Ethan Gilsdorf · 319 pages
A blend of travelogue, pop culture analysis, and memoir, former Dungeons and Dragons addict Ethan Gilsdorf tells of the quest that began in his geeky teenage past and ends in the online gaming future.
The Making of the Atomic Bomb
Richard Rhodes · 886 pages
Here for the first time, in rich, human, political, and scientific detail, is the complete story of how the bomb was developed, from the turn-of-the-century discovery of the vast energy locked inside the atom to the dropping of the first bombs on Japan. Few great discoveries have evolved so swiftly -- or have been so misunderstood. From the theoretical discussions of nuclear energy to the brig

