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Replay: The History of Video Games

Tristan Donovan · back to the book

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Tap a tag: ❤ = this matters to me · tap again ✕ = don’t care · again to reset. The list below updates each time.

24 books with the same feel

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❤️

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

Steven L. Kent · 616 pages

This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section

Technology HistoryVideo GamesNonfictionPop Culture
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1001 Video Games You Must Play Before You Die

Tony Mott · 960 pages

Gaming magazine authors from around the globe present a chronological yet qualitative history of the video game, with insight into the development, popularity, and influence of games that can't be missed.

Technology HistoryVideo GamesNonfictionPop Culture
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Super Mario: How Nintendo Conquered America

Jeff Ryan · 300 pages

This is a history, review, and business analysis book, covering the Mario games by Nintendo, on various sytemes. It gives a overview of the companies history, as well as a game by game analysis of the gameplay elemts that changed from one game to the next, from games like Donkey Kong, to the Super Mario, and spinn off series. There are also reviews of the Super Mario Bros., film and the cartoons.

Technology HistoryVideo GamesNonfictionPop Culture
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The Minds Behind Adventure Games

Patrick Hickey, Jr. · 237 pages

Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure

Technology HistoryVideo GamesNonfictionPop Culture
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Spelunky

Derek Yu · 224 pages

Technology HistoryVideo GamesNonfictionPop Culture
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Tetris: The Games People Play

Box Brown · 256 pages

Technology HistoryVideo GamesNonfiction
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

David Kushner · 335 pages

"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera

Technology HistoryVideo GamesNonfiction
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Technology HistoryVideo GamesNonfiction
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Technology HistoryVideo GamesNonfiction
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The Making of Prince of Persia

Jordan Mechner · 336 pages

Video GamesTechnology HistoryNonfiction
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Blood, Sweat, and Pixels

Jason Schreier · 278 pages

Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.

Technology HistoryVideo GamesNonfiction
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Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything

Daniel Goldberg, Linus Larsson · 255 pages

The creator of the popular "virtual Lego" game, Minecraft, traces his unlikely rise from a disaffected youth who rose from a family marked by drug abuse and conflict to a multi-millionaire and international icon.

Technology HistoryVideo GamesNonfiction
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How Music Got Free: The End of an Industry, the Turn of the Century, and the Patient Zero of Piracy

Stephen Richard Witt · 304 pages

This book is a riveting story of obsession, music, crime, and money, featuring visionaries and criminals, moguls and tech-savvy teenagers. It's about the greatest pirate in history, the most powerful executive in the music business, a revolutionary invention and an illegal website four times the size of the iTunes Music Store. Journalist Stephen Witt traces the secret history of digital music pira

Technology HistoryNonfictionPop Culture
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Hackers: Heroes of the Computer Revolution

Steven Levy · 455 pages

Today, technology is cool. Owning the most powerful computer, the latest high-tech gadget, and the whizziest website is a status symbol on a par with having a flashy car or a designer suit. And a media obsessed with the digital explosion has reappropriated the term "computer nerd" so that it's practically synonymous with "entrepreneur." Yet, a mere fifteen years ago, wireheads hooked on tweaking e

Technology HistoryNonfictionPop Culture
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Wonderland: How Play Made the Modern World

Steven Johnson · 322 pages

"Explores the world-changing innovations we made while keeping ourselves entertained. Play has always been more important than most people realize. In this vivid examination of the power of play and delight, Steven Johnson offers a surprising history of popular entertainment. Roving from medieval kitchens and ancient taverns to casinos and shopping malls, he locates the cutting edge of innovation

Technology HistoryNonfictionPop Culture
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The Right Stuff

Tom Wolfe · 436 pages

Technology HistoryNonfictionPop Culture
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Technology HistoryNonfictionPop Culture
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Suck It, Wonder Woman!: The Misadventures of a Hollywood Geek

Olivia Munn, Mac Montandon · 269 pages

Olivia Munn is an actress, comedian and television host, best known for being the face of the G4 network. She also occasionally likes to get dressed up as Wonder Woman. This is her paean to Geeks everywhere. With her trademark humor, she tells what it's really like to live in Hollywood, how to get it on, what to do when the robots invade, a timeline of great moments in Geek history, and her answer

Video GamesNonfictionPop Culture
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You're Never Weird on the Internet

Felicia Day · 272 pages

The Internet isn't all cat videos. There's also Felicia Day -- violinist, filmmaker, Internet entrepreneur, compulsive gamer, hoagie specialist, and former lonely homeschooled girl who overcame her isolated childhood to become the ruler of a new world... or at least semi-influential in the world of Internet Geeks and Goodreads book clubs. After growing up in the south where she was "homeschooled f

Video GamesNonfictionPop Culture
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The Video Games Guide

Matt Fox · 463 pages

Technology HistoryNonfictionPop Culture
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Being Digital

Nicholas Negroponte · 249 pages

In lively, mordantly witty prose, Negroponte decodes the mysteries--and debunks the hype--surrounding bandwidth, multimedia, virtual reality, and the Internet, and explains why such touted innovations as the fax and the CD-ROM are likely to go the way of the BetaMax. "Succinct and readable. ... If you suffer from digital anxiety ... here is a book that lays it all out for you."--Newsday.

Technology HistoryNonfiction
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Glut: Mastering Information through the Ages

Alex Wright · 295 pages

What do primordial bacteria, medieval alchemists, and the World Wide Web have to do with each other? This fascinating exploration of how information systems emerge takes readers on a provocative journey through the history of the information age. Spanning disciplines from evolutionary theory and cultural anthropology to the history of books, libraries, and computer science, writer and informati

Technology HistoryNonfiction
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Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

Ethan Gilsdorf · 319 pages

A blend of travelogue, pop culture analysis, and memoir, former Dungeons and Dragons addict Ethan Gilsdorf tells of the quest that began in his geeky teenage past and ends in the online gaming future.

Video GamesNonfictionPop Culture
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The Making of the Atomic Bomb

Richard Rhodes · 886 pages

Here for the first time, in rich, human, political, and scientific detail, is the complete story of how the bomb was developed, from the turn-of-the-century discovery of the vast energy locked inside the atom to the dropping of the first bombs on Japan. Few great discoveries have evolved so swiftly -- or have been so misunderstood. From the theoretical discussions of nuclear energy to the brig

Technology HistoryNonfiction

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