What’s in it
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24 books with the same feel
Include books by the same authorThe Lifecycle of Software Objects
Ted Chiang · 150 pages
The story of two people and the artificial intelligences they helped create, following them for more than a decade as they deal with the upgrades and obsolescence that are inevitable in the world of software. At the same time, it's an examination of the difference between processing power and intelligence, and of what it means to have a real relationship with an artificial entity.
The Eye of Minds
James Dashner · 315 pages
"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out."
Neuromancer
William Gibson · 288 pages
The first of William Gibson's Sprawl trilogy, *Neuromancer* is the classic cyberpunk novel. The winner of the Hugo, Nebula, and Philip K. Dick Awards, *Neuromancer* was the first fully-realized glimpse of humankind’s digital future — a shocking vision that has challenged our assumptions about our technology and ourselves, reinvented the way we speak and think, and forever altered the landscape of
Ready Player One
Ernest Cline · 384 pages
In the year 2044. reality is an ugly place. The only time teenage Wade Watts *really* feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever ca
Dream Park
Larry Niven, Steven Barnes · 434 pages
A gaming park where visitors come to have their fantasies fulfilled turns into a nightmare when a game turns to murder.
Zendegi
Greg Egan · 300 pages
Nasim is a young computer scientist, hoping to work on the Human Connectome Project: a plan to map every neural connection in the brain. But funding for the project is cancelled, and she ends up devoting her career to Zendegi, a computerised virtual world used by millions. Then, 15 years later, the Connectome Project is revived.
Otherworld
Jason Segel, Kirsten Miller · 368 pages
Accel World, Vol. 1: Kuroyukihime's Return
Reki Kawahara · 205 pages
Bullied junior high school student Haruyuki Arita has his life is turned on its head as he dives into "Brain Burst," a mysterious computer program, where he becomes a knight and has to protect the beautiful Kuroyukihime.
Final Girls
Mira Grant · 111 pages
What if you could fix the worst parts of yourself by confronting your worst fears? Dr. Jennifer Webb has invented proprietary virtual reality technology that purports to heal psychological wounds by running clients through scenarios straight out of horror movies and nightmares. In a carefully controlled environment, with a medical cocktail running through their veins, sisters might develop a bond
Rainbows End
Vernor Vinge · 384 pages
From the back cover: World famous poet Robert Gu missed twenty years of progress while he nearly died from Alzheimer's. Now, when he awakens in San Diego, in the year 2025, with his mind and health restored, reality's a shock. Books are just about gone. Computers are old news, replaced by "smart" contact lenses that connect him to the Internet via his clothes and wireless nodes just about ev
Insignia
S.J. Kincaid · 446 pages
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
Etherworld
Claudia Gabel, Cheryl Klam · 352 pages
Simulacron-3
Daniel F. Galouye · 163 pages
The Dystopia Chronicles
Matthew Mather · 416 pages
The Three-Body Problem
Liu Cixin · 408 pages
Cixin Liu's trilogy-opening novel about first contact with aliens and the clandestine struggle with them over Earth's future, and its scientific progress in particular. Set against the backdrop of China's Cultural Revolution, a secret military prject sends signals into space in an attempt to make contact with aliens—and they succeed. An alien civilization on the brink of descruction captures th
Shovel Ready
Adam Sternbergh · 249 pages
Spademan used to be a garbage man. That was before the dirty bomb hit Times Square, before his wife was killed, and before the city became a blown-out shell of its former self. Now he’s a hitman. In a near-future New York City split between those who are wealthy enough to “tap in” to a sophisticated virtual reality, and those who are left to fend for themselves in the ravaged streets, Spade
Tomorrow and Tomorrow
Tom Sweterlitsch · 342 pages
A genre-mixing sci-fi, dystopian noir mystery, a disturbing tale of deceit, with tangled griefs of murder and conspiracy that haunt a virtual world...trippy and hard-boiled.
Children of the New World
Alexander Weinstein · 234 pages
Introduces readers to a near-future world of social media implants, memory manufacturers, dangerously immersive virtual reality games, and alarmingly intuitive robots. Many of these characters live in a utopian future of instant connection and technological gratification that belies an unbridgeable human distance, while others inhabit a post-collapse landscape made primitive by disaster, which the
Snow Crash
Neal Stephenson · 458 pages
Within the Metaverse, Hiro is offered a datafile named Snow Crash by a man named Raven who hints that it is a form of narcotic. Hiro's friend and fellow hacker Da5id views a bitmap image contained in the file which causes his computer to crash and Da5id to suffer brain damage in the real world. This is the future we now live where all can be brought to life in the metaverse and now all can be t

