What’s in it
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24 books with the same feel
Include books by the same authorWarcross
Marie Lu · 416 pages
"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
Ready Player Two
Ernest Cline · 464 pages
An unexpected quest. Two worlds at stake. Are you ready? Days after Oasis founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vault, waiting for his heir to find, lies a technological advancement that will once again change the world and make the Oasis a thousand times more wondrous, and addictive, than even Wade dreamed possible. Wit
Sword Art Online, Vol. 09: Alicization Beginning
Reki Kawahara · 264 pages
"Kirito and Sinon's battle with Death Gun is over, but mere weeks later, something strange is afoot in the next-generation VRMMO ALfheim Online. A new duelist with a custom sword skill is defeating all comers--including Kirito. But when Asuna goes to face this duelist, she receives something she never expected: an invitation to an exclusive guild. But what is their goal?"--Amazon.com.
Bluescreen
Dan Wells · 335 pages
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. One of those connections is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca i
Doomed
Tracy Deebs · 480 pages
Pandora Walker unwittingly unleashes cyber Armageddon on her seventeenth birthday and must play a virtual reality game in order to save the world.
Erebos
Ursula Poznanski, Judith Pattinson · 461 pages
'Enter. Or turn back. This is Erebos.'Nick is given a sinister but brilliant computer game called Erebos. The game is highly addictive but asks its players to carry out actions in the real world in order to keep playing online, actions which become more and more terrifyingly manipulative. As Nick loses friends and all sense of right and wrong in the real world, he gains power and advances further
Killobyte
Piers Anthony · 308 pages
A story about a handicapped cop who explores a virtual reality game only to be trapped inside by a hacker.
For the Win
Cory Doctorow · 477 pages
Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery. In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrosse
Otherworld
Jason Segel, Kirsten Miller · 368 pages
Insignia
S.J. Kincaid · 446 pages
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
The Leveller
Julia Durango · 258 pages
Earning money by dragging kids out of the virtual reality gaming world and returning them to their worried parents, bounty hunter Nixy faces the biggest challenge of her career when the game's billionaire developer loses track of his own son.
Heir Apparent
Vivian Vande Velde · 315 pages
In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win. And
Reamde
Neal Stephenson · 1,050 pages
When his own high-tech start up turns into a Fortune 500 computer gaming group, Richard Forthrast, the black sheep of an Iowa family who has amassed an illegal fortune, finds the line between fantasy and reality becoming blurred when a virtual war for dominance is triggered.
CTRL ALT Revolt!
Nick Cole · 474 pages
Mona Lisa Overdrive
William Gibson · 312 pages
Mona Lisa Overdrive is the final novel of the William Gibson's cyberpunk Sprawl trilogy. Living in the vast computer landscape of cyberspace, young Mona taps into the mind of world-famous Sense/Net star Angie Mitchell who deciphers cyperspace plans, including those devised by Japanese underworld.
Freedom™
Daniel Suarez · 416 pages
The propulsive, shockingly plausible sequel to New York Times bestseller DaemonIn one of the most buzzed-about debuts of 2009, Daniel Suarez introduced a terrifying vision of a new world order, controlled by the Daemon, an insidious computer program unleashed by a hi-tech wunderkind, Daemon captured the attention of the tech community, became a New York Times and Indie bestseller, and left readers
Earth's Gambit
Cosimo Yap · 409 pages
The Earth has changed. War is now fought in an alien virtual reality - the Game - where many of the players are anything but human. Now part of the Black Rose guild, Alan heads to the Academy to level up and get stronger. He hopes to make allies and learn skills to win the battles to come. But with everyone pursuing their own agendas, what can one gamer do in a universe he still doesn't fully und

